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ISEA2011 Istanbul

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  • Keynotes
    • Sean Cubitt
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    • Oliver Grau
    • William Uricchio
    • Jay Bolter
    • Sara Diamond
    • Christiane Paul
    • Terrence Masson
  • Exhibitions and Events
    • Curatorial Concept ISEA2011 Istanbul
    • ISEA2011 Official Opening Party
    • Dislocations
    • Geometries of the Sublime
    • UNCONTAINABLE
    • UNCONTAINABLE & Untitled
    • UNCONTAINABLE: Broken Stillness
    • UNCONTAINABLE: Hyperstrata
    • UNCONTAINABLE: Second Nature
    • UNCONTAINABLE: Signs of life: robot incubator
    • UNCONTAINABLE: Terra Virtualis
    • UNCONTAINABLE: The World Is Everything That Is The Case
    • ISEA Future Forum
    • ISEA General Meeting
    • Films, Videos and New Media: A Canadian Overview
    • Eco Sapiens Round Table
    • DataArt
    • Sensual Technologies
    • Art & Internet
    • "Not There"
    • ISEA2011 and Kurye Video: Space Invaders
    • Southern Ocean Studies
    • Nuru Ziya: ISEA2011 Lounge
    • Glitter and Glory: About the Longing for Glamour
    • s0: an audiovisual performance
    • TERRORDROME. Signals From Outside
    • Borusan Contemporary, Perili Köşk İstanbul
    • Madde-Işık II
    • Phill Niblock and Thomas Ankersmit Performance
    • ISEA2011 Istanbul Digital Arts Market: An International Networking Event
    • NAME Readymade
    • International Digital Media, Animation & Moving Images Screening
    • Working Contingencies
    • The Beauty & the Geeks
    • EMAN / EMARE
    • Latin American Forum
    • Imaginary Futures
    • Southern Mediterranean Forum
    • Forbidding Forbidden
    • Australian Forum
  • Panels
    • Art as Media as Display, Biennials as Platform for Social Change
    • Secure Insecurity
    • Hackerspaces
    • New Media Art Education in Central and Eastern Europe in the Last Two Decades
    • Visual Effects Remixed
    • Sense of Art
    • Serendipity is Dead…. Long Live Serendipity
    • How dare you? Acts of Deviance and Strategies of Discreditation
    • Body Image to/from Media. Rethinking Japanese Avant-Garde Art.
    • EAST & WEST
    • Serious Animation
    • Don’t Anthropomorpise Me
    • Open Culture + Wearables
    • Soundwwwalk Performance Panel
    • Playing the non-playful
    • An Alembic of Transformation
    • 6x6/36 : An Artists Book/Exhibition project
    • Zones of Contact and Fields of Consistency in Electronic Literature
    • Beyond Locative: Media Arts after the Spatial Turn
    • Through the Roadblocks: Technology and Orality
    • Think BETA: Participative Evolution of Smart Cities
    • The Matter with Media
    • Share Workers - Open Discussion
    • La Plissure du Texte
    • On the Persistence of Hardware
    • Games Betwixt and Between
    • Playing for keeps
    • Code: Intellectual Property, Fair Use and Plagiarism - Open Discussion
    • Virtual Doppelgangers
    • The Big Bang of Electronic Art
    • Intimate TV
    • From New Media to Old Utopias: ‘Red’ Art in Late Capitalism?
    • MIND THE GAP
    • (he)artbreaking to the core
    • Motion Capture and Dance
    • Sniff, Scrape, Crawl - Part 1
    • Sniff, Scrape, Crawl - Part 2
    • Patchwork Panel
    • Data Disinformation
    • @China, Virtually Speaking
    • Creativity as a Social Ontology
    • New Media Archives- New Intelligent Ambiances
    • Arabesque, Mandala, Algorithm: A Long History of Generative Art
    • Site Specifics: Mobile Media Art and the Contexts of Place
    • Borders and Interfaces
    • The Media Space: Evolving Media Architecture and Its Legend
    • Short:Circuit
    • Slowness: Responding to Acceleration through Electronic Arts
    • Public Art of the Sustainable City
    • Transmedia Narrative
    • The Volatility and Stability of WorldMaking as Techné
    • Variable reality - inter-formalities in digital/analogue arts
    • Compumorphic Art - the computer as muse
    • Surveillant Spaces
    • Testing New Ground
    • Re-rooting Digital Culture- Media Art Ecologies
    • Interface Play: Media Environments for Ludic Cyborgs
    • BioARTCAMP: Laboratory Ecologies in the Wild West
    • Queer Viralities
    • The Madness of Methods: Emerging Arts Research Practices
    • Emotion Studies in a Contemporary Art Debate
    • DON'T HATE THE BUSINESS, BECOME THE BUSINESS!
    • Pervasive Media: Practice, Value, Culture
    • Travels Through Hyper-Liminality
    • Without Sin: Taboo and Freedom within Digital Media
    • Hybrid Spatial Experiences
    • The Art of Software Cities
    • Interart / Intersensorium
    • The Institute of Unnecessary Research
    • Signs of Life: Human-Robot Intersubjectivities
    • NeuroArts
    • Chasing Ghosts
    • FARFIELD1
    • If You See Something...
    • VIDA: New Discourses, Tropes and Modes in Art and Artificial Life Research
    • Voicing Electronic Arts
    • Unsitely Aesthetics
    • Crisis Narrative of Landscape
    • Tyrannies of Participation
    • Hybrid Cultures
    • Test_Lab: Summer Sessions 2011
    • Sensorium
    • FARFIELD2
  • Paper Sessions
    • Metaverse Papers
    • Avatars and Virtual Spaces
    • Critical Approaches to Mainstream and Consumption I
    • Perfection, Error, Sublime
    • Interactivity and Art I
    • Sonifying Data, Visualizing Sound
    • Cinema after the Digital
    • Architecture and the Experience of Digital Spatiality
    • Data Visualization: Practice and Aesthetics
    • Art and Activism in Digital Age I
    • Collaborations across Borders: Physical and Disciplinary
    • Social Media and Digital Identities
    • Sustainability
    • Mobile Media and Wireless Networks
    • Interdisciplinary Teaching and New Media Arts
    • Augmented Reality in Practice: from Motion Tracking to Live Memory Machines
    • Changing Vocabularies of Digital Art
    • Visible and Invisible Actors of Interactive Audiovisual Performance
    • Robotics I
    • Media Histories: Japan
    • Body and the Digital Space
    • Critical Perspectives on Economies of Art Today
    • Philosophy and Ethics of Bioart
    • From Typography to Design Interface
    • Art, Materiality, Space and Time
    • Media Control Interfaces
    • Content, Data, and Media
    • Interactivity, Space, and Public Space
    • Live Coding and Locative Sound Projects
    • Media Histories: Europe
    • Computer Graphics and Remediation
    • Robotics II
    • The Art of Biomedical Imaging
    • Critical Approaches to Mainstream and Consumption II
    • Wearable Technologies
    • Locative Media and Social Data
    • Theory and Criticism of Interactivity in Electronic Art
    • Neuroarts
    • Nature, Human, Machine
    • Digital Reality and the Perception of Self I
    • Digital Media, Space, and Architecture
    • The Experience of Film and Documentary
    • Nanoart
    • Open Source and Intellectual Property Rights
    • Media and Contemporary Practices of Sound Art I
    • Collaborating as Social Work
    • Technology and Cognition
    • Bacteria to Elephants: Practices of Bioart
    • Computer Art and Curatorial Issues
    • Discipline-specific Case Studies in Teaching New Media
    • Networked Collaborations
    • Interactivity and Art II
    • Immersive Environments
    • Digital Performance
    • Mapping and the Subject as Body
    • Notes on the History and Politics of Gameplay
    • Photography and the Virtual
    • Media and Contemporary Practices of Sound Art II
    • Collaborating through Interactive Media
    • Digital Reality and the Perception of Self II
    • Virtual Reality, Virtual Materiality, Virtual Instrumentality
    • Data Visualisation and Media Content
    • Art and Activism in Digital Age II
    • Urban Ecologies
    • Curating and Archiving New Media Art
    • Biosynthetics and Body - Machine Relationships
    • Game and Movement
    • Art - Science Relations
    • Mobile Interfaces
    • Computing and Aesthetics
    • City, Public Space, and Mobile Technologies
    • Perspectives on Colonialism and Art
    • Mapping and the User Experience
    • Exploring and Experimenting with Sound
    • Bodies as Bio-Interfaces
    • The Uses of Digital Database
    • From Still to Moving Image
    • Digitization of Biological Data
    • Code and Generative Art
    • Digital Dance
    • Locative Media and Interaction
    • Theories of Social Media
    • Art, Code and Computation
    • Sound and Interaction
    • Museums, Archiving, and Interactivity
    • Photography and New Media
    • Changing Perspectives on Digital Media in Global Age
    • Media, Crafting, Fashion
    • Technology, Public and Spaces in the City
    • Mapping the City and Urban Identity
    • Spaces, Bodies, Emergence, and Data in Interactive Art
    • Political Discourse on the New Media
    • Media, Languages, New Vocabularies
    • Tactile, Participatory, Interactive Video
    • Creative Industries
    • Adopting Traditional Concepts of Beauty with the Digital
    • Augmented Spaces
  • Workshops
    • Ecocaching
    • Manual for Image - Object
    • Signs of life: robot incubator – an afternoon with the robots
    • Cosmopolitics of Food Interactions: Design Fiction on Food Cults
    • Labster / Text Collecting
    • Open Culture + Wearables Skillshare
    • Tales from the City
    • NEURALinterface: Mind Music with your Brainwaves
    • Supporting a Network of Excellence in Interactive Art
    • (DPS) Demand Player Sovereignty
    • Musical Live Coding
    • D.I.Y. Hypnosis and Hallucination Machines Workshop
    • Augmented Istanbul
    • Leonardo Education Art Forum
    • Building a Breathalyser
    • Tactile Noise Machines
    • Mirror Garden 3: Twist, Turns and the Myth of Flying
    • Build your own USB-MIDI-Interface
    • Doris and Barry Meets The GUT Force
    • Conservation of Experiences
    • Mapping and Reshaping
    • Emotional Snapshots
    • The OWL Circle
    • Weird/Wonderful Street Fair
    • Mapping as Walking as Learning to See in the Digital Age
    • “Untitled” (Mechanics of Place)
    • Community Science: Istanbul 41.04/28.97
    • Huggable Nature
    • ISType: Gestural Roots
    • ISType: The Calligraphic Line
    • ISType: Lettering in the Streets of Italy
    • ISType: Type Design with FontLab®
    • ISType: Publications: A Designers’ Update
    • ISType: Typography in Design Curricula
    • ISType: Text Invader
    • Foaming Ecological Urbanism
    • Biosensing and Networked Performance
    • When Crafting Leads to Hacking
    • Exile Writing
    • Touchstone
    • The Art Collider (TAC)
    • Systemic Feedback
    • Swarm_Istanbul
    • MINDtouch
    • Walkingtools Concepts
    • Crossing Over
    • Laptop Orchestra
    • Brain Drain/Brain Gain
    • Mobile Tagging as Tools for Augmented Reality
    • Declaration of Sentiments
    • Born to be a Still Life
    • Audio-visual Experiments with the Overhead Projector
    • Reversing Globalisation
  • pre-symposium events
    • Portraits of Transculturalism
    • The Future is Now
    • Giardini e Giardinieri in Italia
    • My Dear Liver
    • The Economics of Art
  • Locations
    • Performing Arts Center (SGM)
    • Cumhuriyet Art Gallery
    • Borusan Muzik Evi
    • Borusan Contemporary, Perili Köşk İstanbul
    • The Museum of Contemporary Art Zagreb
    • Sirket-i Hayriye Art Gallery
    • Institut Français d'Istanbul
    • Kasa Gallery
    • The Netherlands Consulate General
    • Empire Cinema
    • Nuru Ziya Suites
    • Çemberlitaş Hamam
    • Sabanci Center, Levent
    • Sabanci University Karakoy Communication Center
    • Robert College
    • Sabanci University
      • Cafeteria
      • Hangar Restaurant
      • Library
      • Cinema Hall
      • Room 1
      • Room 2
      • Room 3
      • Room 4
      • Room 5
      • FASS G030

My Papers

  • Integrating Weebly and Go Daddy.com in a Streaming Media and Audio Production Portfolio Course

Ivan Dehn

User Information

Papers

  • SOFT CLOUDING – Curating a New Semantics for Sound Archiving.

Paper Sessions

  • Museums, Archiving, and Interactivity


  

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