- LIST OF PAPERS
- ART GALLERY
- Event Gallery
- ISEA2011 Program
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- Keynotes
- Exhibitions and Events
- Curatorial Concept ISEA2011 Istanbul
- ISEA2011 Official Opening Party
- Dislocations
- Geometries of the Sublime
- UNCONTAINABLE
- UNCONTAINABLE & Untitled
- UNCONTAINABLE: Broken Stillness
- UNCONTAINABLE: Hyperstrata
- UNCONTAINABLE: Second Nature
- UNCONTAINABLE: Signs of life: robot incubator
- UNCONTAINABLE: Terra Virtualis
- UNCONTAINABLE: The World Is Everything That Is The Case
- ISEA Future Forum
- ISEA General Meeting
- Films, Videos and New Media: A Canadian Overview
- Eco Sapiens Round Table
- DataArt
- Sensual Technologies
- Art & Internet
- "Not There"
- ISEA2011 and Kurye Video: Space Invaders
- Southern Ocean Studies
- Nuru Ziya: ISEA2011 Lounge
- Glitter and Glory: About the Longing for Glamour
- s0: an audiovisual performance
- TERRORDROME. Signals From Outside
- Borusan Contemporary, Perili Köşk İstanbul
- Madde-Işık II
- Phill Niblock and Thomas Ankersmit Performance
- ISEA2011 Istanbul Digital Arts Market: An International Networking Event
- NAME Readymade
- International Digital Media, Animation & Moving Images Screening
- Working Contingencies
- The Beauty & the Geeks
- EMAN / EMARE
- Latin American Forum
- Imaginary Futures
- Southern Mediterranean Forum
- Forbidding Forbidden
- Australian Forum
- Panels
- Art as Media as Display, Biennials as Platform for Social Change
- Secure Insecurity
- Hackerspaces
- New Media Art Education in Central and Eastern Europe in the Last Two Decades
- Visual Effects Remixed
- Sense of Art
- Serendipity is Dead…. Long Live Serendipity
- How dare you? Acts of Deviance and Strategies of Discreditation
- Body Image to/from Media. Rethinking Japanese Avant-Garde Art.
- EAST & WEST
- Serious Animation
- Don’t Anthropomorpise Me
- Open Culture + Wearables
- Soundwwwalk Performance Panel
- Playing the non-playful
- An Alembic of Transformation
- 6x6/36 : An Artists Book/Exhibition project
- Zones of Contact and Fields of Consistency in Electronic Literature
- Beyond Locative: Media Arts after the Spatial Turn
- Through the Roadblocks: Technology and Orality
- Think BETA: Participative Evolution of Smart Cities
- The Matter with Media
- Share Workers - Open Discussion
- La Plissure du Texte
- On the Persistence of Hardware
- Games Betwixt and Between
- Playing for keeps
- Code: Intellectual Property, Fair Use and Plagiarism - Open Discussion
- Virtual Doppelgangers
- The Big Bang of Electronic Art
- Intimate TV
- From New Media to Old Utopias: ‘Red’ Art in Late Capitalism?
- MIND THE GAP
- (he)artbreaking to the core
- Motion Capture and Dance
- Sniff, Scrape, Crawl - Part 1
- Sniff, Scrape, Crawl - Part 2
- Patchwork Panel
- Data Disinformation
- @China, Virtually Speaking
- Creativity as a Social Ontology
- New Media Archives- New Intelligent Ambiances
- Arabesque, Mandala, Algorithm: A Long History of Generative Art
- Site Specifics: Mobile Media Art and the Contexts of Place
- Borders and Interfaces
- The Media Space: Evolving Media Architecture and Its Legend
- Short:Circuit
- Slowness: Responding to Acceleration through Electronic Arts
- Public Art of the Sustainable City
- Transmedia Narrative
- The Volatility and Stability of WorldMaking as Techné
- Variable reality - inter-formalities in digital/analogue arts
- Compumorphic Art - the computer as muse
- Surveillant Spaces
- Testing New Ground
- Re-rooting Digital Culture- Media Art Ecologies
- Interface Play: Media Environments for Ludic Cyborgs
- BioARTCAMP: Laboratory Ecologies in the Wild West
- Queer Viralities
- The Madness of Methods: Emerging Arts Research Practices
- Emotion Studies in a Contemporary Art Debate
- DON'T HATE THE BUSINESS, BECOME THE BUSINESS!
- Pervasive Media: Practice, Value, Culture
- Travels Through Hyper-Liminality
- Without Sin: Taboo and Freedom within Digital Media
- Hybrid Spatial Experiences
- The Art of Software Cities
- Interart / Intersensorium
- The Institute of Unnecessary Research
- Signs of Life: Human-Robot Intersubjectivities
- NeuroArts
- Chasing Ghosts
- FARFIELD1
- If You See Something...
- VIDA: New Discourses, Tropes and Modes in Art and Artificial Life Research
- Voicing Electronic Arts
- Unsitely Aesthetics
- Crisis Narrative of Landscape
- Tyrannies of Participation
- Hybrid Cultures
- Test_Lab: Summer Sessions 2011
- Sensorium
- FARFIELD2
- Paper Sessions
- Metaverse Papers
- Avatars and Virtual Spaces
- Critical Approaches to Mainstream and Consumption I
- Perfection, Error, Sublime
- Interactivity and Art I
- Sonifying Data, Visualizing Sound
- Cinema after the Digital
- Architecture and the Experience of Digital Spatiality
- Data Visualization: Practice and Aesthetics
- Art and Activism in Digital Age I
- Collaborations across Borders: Physical and Disciplinary
- Social Media and Digital Identities
- Sustainability
- Mobile Media and Wireless Networks
- Interdisciplinary Teaching and New Media Arts
- Augmented Reality in Practice: from Motion Tracking to Live Memory Machines
- Changing Vocabularies of Digital Art
- Visible and Invisible Actors of Interactive Audiovisual Performance
- Robotics I
- Media Histories: Japan
- Body and the Digital Space
- Critical Perspectives on Economies of Art Today
- Philosophy and Ethics of Bioart
- From Typography to Design Interface
- Art, Materiality, Space and Time
- Media Control Interfaces
- Content, Data, and Media
- Interactivity, Space, and Public Space
- Live Coding and Locative Sound Projects
- Media Histories: Europe
- Computer Graphics and Remediation
- Robotics II
- The Art of Biomedical Imaging
- Critical Approaches to Mainstream and Consumption II
- Wearable Technologies
- Locative Media and Social Data
- Theory and Criticism of Interactivity in Electronic Art
- Neuroarts
- Nature, Human, Machine
- Digital Reality and the Perception of Self I
- Digital Media, Space, and Architecture
- The Experience of Film and Documentary
- Nanoart
- Open Source and Intellectual Property Rights
- Media and Contemporary Practices of Sound Art I
- Collaborating as Social Work
- Technology and Cognition
- Bacteria to Elephants: Practices of Bioart
- Computer Art and Curatorial Issues
- Discipline-specific Case Studies in Teaching New Media
- Networked Collaborations
- Interactivity and Art II
- Immersive Environments
- Digital Performance
- Mapping and the Subject as Body
- Notes on the History and Politics of Gameplay
- Photography and the Virtual
- Media and Contemporary Practices of Sound Art II
- Collaborating through Interactive Media
- Digital Reality and the Perception of Self II
- Virtual Reality, Virtual Materiality, Virtual Instrumentality
- Data Visualisation and Media Content
- Art and Activism in Digital Age II
- Urban Ecologies
- Curating and Archiving New Media Art
- Biosynthetics and Body - Machine Relationships
- Game and Movement
- Art - Science Relations
- Mobile Interfaces
- Computing and Aesthetics
- City, Public Space, and Mobile Technologies
- Perspectives on Colonialism and Art
- Mapping and the User Experience
- Exploring and Experimenting with Sound
- Bodies as Bio-Interfaces
- The Uses of Digital Database
- From Still to Moving Image
- Digitization of Biological Data
- Code and Generative Art
- Digital Dance
- Locative Media and Interaction
- Theories of Social Media
- Art, Code and Computation
- Sound and Interaction
- Museums, Archiving, and Interactivity
- Photography and New Media
- Changing Perspectives on Digital Media in Global Age
- Media, Crafting, Fashion
- Technology, Public and Spaces in the City
- Mapping the City and Urban Identity
- Spaces, Bodies, Emergence, and Data in Interactive Art
- Political Discourse on the New Media
- Media, Languages, New Vocabularies
- Tactile, Participatory, Interactive Video
- Creative Industries
- Adopting Traditional Concepts of Beauty with the Digital
- Augmented Spaces
- Workshops
- Ecocaching
- Manual for Image - Object
- Signs of life: robot incubator – an afternoon with the robots
- Cosmopolitics of Food Interactions: Design Fiction on Food Cults
- Labster / Text Collecting
- Open Culture + Wearables Skillshare
- Tales from the City
- NEURALinterface: Mind Music with your Brainwaves
- Supporting a Network of Excellence in Interactive Art
- (DPS) Demand Player Sovereignty
- Musical Live Coding
- D.I.Y. Hypnosis and Hallucination Machines Workshop
- Augmented Istanbul
- Leonardo Education Art Forum
- Building a Breathalyser
- Tactile Noise Machines
- Mirror Garden 3: Twist, Turns and the Myth of Flying
- Build your own USB-MIDI-Interface
- Doris and Barry Meets The GUT Force
- Conservation of Experiences
- Mapping and Reshaping
- Emotional Snapshots
- The OWL Circle
- Weird/Wonderful Street Fair
- Mapping as Walking as Learning to See in the Digital Age
- “Untitled” (Mechanics of Place)
- Community Science: Istanbul 41.04/28.97
- Huggable Nature
- ISType: Gestural Roots
- ISType: The Calligraphic Line
- ISType: Lettering in the Streets of Italy
- ISType: Type Design with FontLab®
- ISType: Publications: A Designers’ Update
- ISType: Typography in Design Curricula
- ISType: Text Invader
- Foaming Ecological Urbanism
- Biosensing and Networked Performance
- When Crafting Leads to Hacking
- Exile Writing
- Touchstone
- The Art Collider (TAC)
- Systemic Feedback
- Swarm_Istanbul
- MINDtouch
- Walkingtools Concepts
- Crossing Over
- Laptop Orchestra
- Brain Drain/Brain Gain
- Mobile Tagging as Tools for Augmented Reality
- Declaration of Sentiments
- Born to be a Still Life
- Audio-visual Experiments with the Overhead Projector
- Reversing Globalisation
- pre-symposium events
- Locations
- Performing Arts Center (SGM)
- Cumhuriyet Art Gallery
- Borusan Muzik Evi
- Borusan Contemporary, Perili Köşk İstanbul
- The Museum of Contemporary Art Zagreb
- Sirket-i Hayriye Art Gallery
- Institut Français d'Istanbul
- Kasa Gallery
- The Netherlands Consulate General
- Empire Cinema
- Nuru Ziya Suites
- Çemberlitaş Hamam
- Sabanci Center, Levent
- Sabanci University Karakoy Communication Center
- Robert College
- Sabanci University
Professor Cynthia-Beth Rubin
User Information
Affiliation
Rhode Island School of Design
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Papers
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Cynthia Beth Rubin is a new media artist whose imagery evokes memories of culture, place. Digital for over 25 years, Rubin's prints, moving imagery, and inter-active installations have been shown in the Jewish Museum in Prague, opening night of the both the San Francisco and the Boston Jewish Film Festivals, the Pandaemonium Festival in London, Lavall Gallery in Novosibirsk, and diverse venues around the world. Awards include multiple Connecticut Commission fellowships, the Memorial Foundation for Jewish Culture, and the New England Foundation on the Arts, as well as a residency at Vidéochroniques in Marseilles and other international residencies, . Rubin works independently and in collaboration, and teaches part-time at the Rhode Island School of Design. She recently organized the Cultural Heritage Artists Project, working with a group of participating artists.