Architecture and the Experience of Digital Spatiality
The interactive and immersive experiences shape the new architectural language
by Teresita Scalco
The interaction of art and new technologies, design/architecture and science is the basis of visual languages innovations.
The 3D technologies and interactive projections enable artists and film makers to set new visions both for architectural and landscape scenes. There is a broad litterature about the relation between art, architecture/design and film, so the aim of this paper is not to deepen this discourse, while instead undeline the new hybrid relationships establieshed: architecture provides the spatial and visual scenario to artists and storytellers, while 3 D digital artworks offer new sensorial explorarions for broadcast new ideas in museum studies and help understanding the environment we are living in.
This paper examines closely the role of interactive multimedia installations and 3D narrative fictions in order to communicate the representation of architecture within the exhibition design contests and how interactivity develops new behaviours and connections when it is a project of public art. In order to confirm its arguments the essay examines and put in dialogue with Deleuze’s aesthetic positions and the transformations that occur in the exhibition and public space, when these installations are implied. This will be illustrated and analized by two case studies : ‘If building could talk…’ by the German film maker Wim Wenders presented at the last Architecture Biennale di Venezia in Italy and « Sandbox » by Rafael Lozano-Hemmer at the beach of Santa Monica in California, still in 2010.
In the final part of the paper, I will explore how the immersive experiences and ‘contemplative immersion’ positions of the viewers/participants are enriching opportunities to learn and generate new form of sense in our contemporary society.
BodyCAD: Creative architectural design through digital embodiment
by Banu Pekol
Architecture incorporates the possibility of action which naturally is tied to a bodily reaction. Any structure that aims to be evocative should go beyond being a something to look at. Unsurprisingly, the same can be said about choreography. In the second half of the 20th century, J. J. Gibson challenged the concept of visual perception and demonstrated that it is part of a perceptual system which actively involves locomotor movement. This paper aims to demonstrate how architectural education can be enriched through digital spatial analysis tools which stem from the need for an enhanced bodily awareness for architects.
Even if the architect has internal processes of her own, it is the external forces that shape the architecture itself. From this dichotomy arises a gap, which I will engage with, not retreat from, by incorporating the body and movement into architectural creation. Although the phenomenon is a direct consequence of the Beaux-Arts system, especially in the 21st century, architecture has retreated into an exclusive and self-referential world. Although the architectural outcomes look radically different, the processes that are used to achieve these outcomes are similar.
Bringing together my post-doctoral research on the subject as well as experience from courses I have taught to architects on embodied design, this research will deal with the question of how the use of digital media in architectural design can propose creative conditions for movement and how movement creates similar openings for architecture. Architecture is taken here in the context not only of the built environment but in that of the multiple groundings and environments for movement. Finally, this re-shaping of space-creation through digital tools will be presented as an educational model based on the creation of an informed architecture that invites ways of moving through not just bodily gestures of the humans themselves but relational architectural interventions.
Symptomatic Architectures - Spatial Aspects of Digital Experience
by Angeliki Malakasioti and Spiros Papadopoulos
This paper investigates the spatiality of cyberspace and the way it connects to an individual’s personal experience. It deals with the nature of digital space in correspondence with the mental phenomena occurring to its inhabitants.
More specifically, the research attempts to introduce a series of conceptual analogies that describe the spatial qualities of cyberspace through the mental state of its users. This happens through the introduction of some altered kinds of architectures that could also outline a theoretical configuration of the notion of the ‘digital body’. These architectonic scenarios are referred as ‘symptomatic’ architectures since they are discovered through a process of diagnosis of the mental and psychological experiences of an internet user.
Symptoms serve as the means to introduce qualities of physicality and phenomenology to the exploration of the digital space. They act as mechanisms of manifestation and they perform processes of corporealization onto the disembodied mind. In that way, they function constructively, as far as the invention of symptomatic architectures is concerned.
Abstracts such as dissociative, inertial, echoic and phantasmal architectures will be developed, constituting self scenarios and spatial narratives. The research aspires to explore alternative ways of apprehending digital experience, through fragments of a differentiated rather than disordered mental continuum – the digital space.
Mixed Reality: Emerging Spatial and Perceptive Experiences in Architectural Design
by Serhat Kut, Benachir Medjoub, Tuba Kocaturk, and Riccardo Balbo
Design representation/visualization is a key to the design perception and communication and is essential for meaningful design development and collaborations. Novel computer-based representation/visualization techniques have the potential to radically change the process of architectural design to match more closely the formal aspirations of today architects. Among the new emerging digital and media technologies, Mixed or Augmented reality (MR/AR) has shown a great potential to represent and communicate design ideas in Architecture. In this paper we will explore the potential of mixed reality in the representation/perception and understanding of architectural design as a set of dynamic spaces that can be experienced. The dynamic representation will not concern only the 3D spaces but more widely the user experience, this will be done through a comparison of a pre-processed and a real time construction of narrative expressive spaces. These experiences have been implemented in architectural design studios that employs AR as a medium of representation/visualization.