Paolo Cirio is an artist and public speaker, who was born in Turin, Italy in 1979 and currently lives in London.
His awards include Award of Distinction, Interactive Art, Prix Ars Electronica, Linz 2011; Grant Arnolfini Gallery, Bristol 2010; European Media Artists grant, 2009; 2nd Prize Transmediale, Berlin, 2008; 1st Prize, Stuttgarter Filmwinter, Stuttgard, 2007; Media Award St. Gilgen school, 2006; Comission Rhizome, NYC, 2005; moreover his works have been nominated for 10th Cairo Prize, Milan, 2009; VIPER Award, Basel, 2005; and got honorary mentions at Share Festival, Turin, 2007; Ibizagrafica, 2006 and Prix Ars Electronica, Linz, 2005.
Cirio has had numerous group exhibitions worldwide and he exhibited in major exhibitions and museums such as Laboral, Gjion, 2010; S.M.A.K, Ghent, 2010; National Museum of Contemporary Art, Athens, 2009; Courtauld Institute, London, 2009; HMKV, Dortmund, 2009; PAN, Naples, 2008; MOCA, Tapei, 2007; Halle für Kunst, Lüneburg, 2007; NTT ICC, 2006 Tokyo; among others.
Paolo has worked as media artist in various fields: net-art, street-art, video-art,
public-art, marketing-art, software-art and experimental storytelling.
He investigates into perception and creation of cultural, political and economic
realities manipulated by new modes of control over information's power.
He is a tactical media artist. He hacks and orchestrates media through videos, coding, websites, social media, printed media, interventions in public spaces, characters enacted by actors, audience participation and careful analyses, in order to create edifying narratives, controversial provocations and to tackle social issues. The aim of the artist is to address the power of media beyond a single language and device, focusing on the major issue in this area: how specific arrangements of information can construct, describe and shape reality and hence influence society.
Moreover, Paolo investigates how alternative realities can be generated by hacking the Infosphere, through an injection of narrative information broadcasted by networked digital media. This proposition of new, alternative stories, in which people can engage, is thought to transform the mediated reality by infiltrating in it a new tactical fictional reality.